Science
and mental Health
Kids and risk management is a collaboration between Queen Maud University College, NTNU and Kanvas where they can do research on how children do risk management. The solution contains an interactive and digital environment presented in VR. I worked on this project as a programmer, world builder, and project manager.. A large part of the job was to collaborate with the scientists and figure out who to best develop a methodology and new technology.
The solution enables the researchers to gather large quantities of data, use standard software solutions to analyze it. It also has the ability to replay it in 3d space to see what really happened or to gather new data, even after the research with the children is done.
Risk play for kids
Mindcare is a meditation app in VR where you easily can take a break from your surroundings, relax and focus. It is designed to be accessible for everyone and easy to use and targeted towards businesses, schools, hospitals etc. It contains 8 different types of environments using 360 films and a variety of meditations in different categories.
My role was as a product developer and programmer, but also helped out with the project management.
A lot of my work was focused around getting the feel of the app helping people getting into an meditative state from the moment they put on the headset.
Mindcare

VR-exposure therapy
This is a solution to play back 360 video in VR using Unreal Engine with accessible content for exposure therapy. The solution is a part of a pipeline to create content, upload it to a database to create different solutions for different clients and then download to headsets.
The VR solution supported a variety of backgrounds and configurations based on what the clients wanted. This made the solution usable for everyone and with a low barrier of entry, which is important when it is going to be used by people with anxiety etc.

Many individuals have very restricted lives due to serious physical constraints. This is particularly true for individuals with locked-in-syndrome, ALS and individuals with acquired brain and spinal injuries.
While working at Nordic Neurotech and together with the Sunnaas Foundation I worked as a project manager on the Unrestricted project where we developed a software for interactive and creative activities for individuals with extreme limitations in mobility by combining VR and eye-tracking technology.
UNRESTRICTED

This was a testproject to see if VR could be used in the education of special education teachers at the University of Oslo.
The solution was fairly simple, straight forward but very effective. Interactive video in a VR headset giving the students the posibility to choose what to do in different senarios and therfore create a safe enviromnent for learning.
For more information see this article (in Norwegian).
(picture: Shane Colvin /UiO)
VR-Spell